banner"Students come to Java from a wide range of backgrounds, and this course is designed to be as flexible as possible over the upper end of that range. Specifically ."
Java SE Courses
Introduction to the Java Programming Language
Introduction to the Java Programming Language for Experienced Programmers
Intermediate Java Programming
Advanced Java Prigramming
Java GUI Programming with Swing

103 Java Programming Version 6.0 for Experienced Programers

As of March 29, 2010, Roger provides Java training through Webucator.

  • Experienced C and C++ programmers will find this course a good fit and if anything will find that they complete it in a less than the five-day timeline.
  • Those with experience in languages less like Java, such as Visual Basic, ASP and other Web-scripting languages, and other pseudo-object-oriented languages may need more time in the early going, and this course covers its introductory topics in good depth and offers many optional and "challenge" labs to support this.
  • Less experienced programmers or those coming from non-structured languages -- such as COBOL, PL/1, or 4GL tools -- will probably not cover the whole course in a week, and may want to pursue an abbreviated version at a slower pace. This too is quite feasible, but this audience may also want to consider our Introduction to the Java Programming Language for a more relaxed pace through the early material.
  • No prior Java experience is required, but students must be experienced programmers in another third-generation (high-level) language. See the overview for suggestions about pace and scope for different backgrounds.
  • $1000. per day of training up to 15 participants
  • $1200.00 per day of training up to 25 participants (more than 25 participants is not recommended)
  • $250 per student for training materials
  • Approximately $1500.00 to $2000.00 for expenses although location, availability and scheduling may effect this item
  • Chiefly, learn to program effectively in the Java language.
  • Understand the Java software architecture, and the design decisions which make Java software portable, efficient, secure and robust.
  • Learn how to configure a simple Java development environment.
  • Know the grammar, data types and flow control constructs of the Java language for simple procedural programming.
  • Understand Java as a purely object-oriented language, and implement software as systems of classes.
  • Implement and use inheritance and polymorphism, including interfaces and abstract classes.
  • Design appropriate exception handling into Java methods, and use the logging API appropriately.
  • Understand the structure of streams in Java, and learn how to use streams to manage file I/O.
  • Learn how to use Java Serialization to internalize and externalize potentially complex graphs of objects.
  • Build unit tests for Java classes using JUnit.
  • 5 days for those experienced in procedural programming
  • 4 days for C/C++ programmers
  • Overview of Architecture
  • Forms for Java Software
  • J2SE, J2EE, and J2ME Platforms
  • Java Virtual Machine
  • The Core API
  • Java Runtime Environment
  • Java Developer's Kit
  • Java Class Path
  • Classes
  • Built-In Streams and Command-Line Parameters
  • Source File Format
  • Application Classes
  • Code Grammar and Expressions
  • Identifiers
  • Literals
  • Operators
  • Calling Methods
  • Variable Parameter Lists ("varargs")
  • Strict Type Checking
  • Primitive Types
  • Numeric Types
  • Characters and Booleans
  • Enumerations
  • Type Conversion
  • Formatted Output
  • Object References
  • Comparing and Assigning References
  • Strings
  • Arrays
  • The main Method
  • Calling and Returning from Methods
  • Conditional Constructs
  • Looping Constructs
  • Processing Arrays
  • Looping and Enumerations
  • Processing Varargs
  • The Flow-Control Operator
  • Break and Continue
  • Recursion
  • Complex Systems
  • Abstraction
  • Classes and Objects
  • Responsibilities and Collaborators
  • UML
  • Relationships
  • Visibility
  • Java Classes
  • Constructors and Garbage Collection
  • Naming Conventions and JavaBeans
  • Relationships Between Classes
  • Using this
  • Visibility
  • Packages and Imports
  • Overloading Methods and Constructors
  • JARs
  • UML Specialization
  • Extending Classes
  • Using Derived Classes
  • Type Identification
  • Compile-Time and Run-Time Type
  • Polymorphism
  • Overriding Methods
  • The @Override Annotation
  • Superclass Reference
  • Class Loading
  • Static Members
  • Statics and Non-Statics
  • Static Initializers
  • Static Imports
  • Prohibiting Inheritance
  • Costs of Object Creation
  • Strings and StringBuffers
  • Controlling Object Creation
  • Understanding Enumerated Types
  • Stateful and Behavioral Enumerations
  • Separating Interface and Implementation
  • UML Interfaces and Realization
  • Defining Interfaces
  • Implementing and Extending Interfaces
  • Abstract Classes
  • Dynamic Collections vs. Arrays
  • UML Parameterized Type
  • Generics
  • Using Generics
  • The Collections API
  • The Collection<E> and List<E> Interfaces
  • The ArrayList<E> and LinkedList<E> Classes
  • Looping Over Collections: Iterable<E>
  • Collecting Primitive Values: Auto-Boxing
  • Using Wildcards with Generic Types
  • Iterators and the Iterator<E> Interface
  • Maps and the Map<K,V> Interface
  • Sorted Collections
  • The SortedSet<E> and SortedMap<K,V> Interfaces
  • The Collections Class Utility
  • Algorithms
  • Conversion Utilities
  • Reporting and Trapping Errors
  • Exception Handling
  • Throwing Exceptions
  • Declaring Exceptions per Method
  • Catching Exceptions
  • The finally Block
  • Catch-and-Release
  • Chaining Exceptions
  • The J2SE Logging API
  • Severity Levels
  • Log Hierarchies
  • Passing Behavior
  • Inner Classes in GUI Programming
  • Named Inner Classes
  • Outer Object Reference
  • Static Inner Classes
  • Anonymous Inner Classes
  • Delegation-Based Stream Model
  • InputStream and OutputStream
  • Media-Based Streams
  • Filtering Streams
  • Readers and Writers
  • File Class
  • Modeling Files and Directories
  • File Streams
  • Random-Access Files
  • Buffering
  • Data Streams
  • Push-Back Parsing
  • Byte-Array Streams and String Readers and Writers
  • The Challenge of Object Serialization
  • Serialization API
  • Serializable Interface
  • ObjectInputStream and ObjectOutputStream
  • The Serialization Engine
  • Transient Fields
  • readObject and writeObject
  • Externalizable Interface
  • Automated Testing
  • JUnit and Related Tools
  • The @Test Annotation
  • The Assert Class Utility
  • Test Runners
  • Lifecycle Methods